![]() This is something disruptive that pulls the hero out of their ordinary world and toward a journey that will ultimately change their life. Step two, the call to adventure, is also called the inciting incident. Tip: This first step should take the first 10-12% of the story. Needs, wants, flaws, and characteristics don’t all have to come out right away, but there should be enough for the reader to want to follow the hero through the story. Give the character personality and dimension.Readers will give you some leeway at the beginning of the book, but if it reads like a textbook, you’ll lose them pretty quickly! Introduce the world and the character in an interesting way.And this want or need should dovetail nicely with the primary conflict of the story. While the protagonist is in their normal, ordinary world, they should want something more or different. And in doing so, it’s important to give the reader a reason to like him, her, or them. While you introduce the world, you’ll want to introduce the main character(s) as well. But if magic and mythical beasts are normal, or it’s far into the future and interstellar travel is possible, you’ll have a bit more work to do here. ![]() If your story takes place in a reality much like our own, you won’t have a lot to do. This means giving the reader what they need to know to make sense of the world (otherwise known as exposition). The first step in the Hero’s Journey is your chance to familiarize the reader with the known world in which your story happens. As we finish each stage, we’ll reflect on each story beat with an example from a famous movie. Check It Out The Twelve Steps of the Hero’s JourneyĮach of the twelve steps has its own story beats that happen. Easy to use, and and full of amazing features, you can quickly turn your book into a professional book.
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